CTFM-7Hexagons Map for Unreal Tournament

Download CTFM-7Hexagons.zip, (0.12 Mb)
Two green bots bring enemy flags home

The pack contains

From the text help file:

Unzip the file
- CTFM-7Hexagons.unr  in the  UnrealTournament/Maps/     directory;
- You're already reading this CTFM-7Hexagons.txt file, 
  so you know where it goes!
- start the game and choose the level under the Multi Capture the Flag
  Game type.
*** NOTE:   if you do not have the texture files "ATATAttackpf.utx" 
  and "lestatpack.utx" in your 
  UnrealTournament/Textures/ directory, then obtain them from 
  another web site [or below].   
  You also need the non-standard music file "Danza.umx" in your 
  UnrealTournament/Music/ directory.

Extended description:
A view from above down to the seven hexagonal
  chambers of CTFM-7Hexagons, with flagbases highlighted      

CTFM-7Hexagons was Doctor Evil's first MultiCTF map.   Six hexagonal rooms are arranged around a central hexagonal chamber.   Four of the six peripheral hexagons are flag bases, so that the red and green bases are adjacent, as are the blue and gold bases.   This makes for some fast and furious action, although there is no z-axis action at all on this map.

Doctor Evil offers one piece of tactical advice in a four-team game:   try to eliminate the adjacent team first.

There is enough room to take a redeemer on a long tour of the seven chambers (if the bots will let you live long enough to do so).

Being an early map, Doctor Evil made some unwise choices for non-standard textures and music.   If you lack either of the texture files   "ATATAttackpf.utx" or "lestatpack.utx", or the music file "Danza.umx", then you will not be able to play this level.   Separate zipped versions of these files can be downloaded here:

A gold bot brings the blue flag home
Download CTFM-7Hexagons.zip, (0.12 Mb)

Doctor Evil, Stardate 2003050.

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Created 2003 02 19 and last modified 2003 02 19 by Doctor Evil.